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The author Ron Gilbert remembers that the PC-DOS version of the file was named "guybrush.bbm". One of the main artist developer of the game, Mark Ferrari, in an interview for The Making of Monkey Island 30th Anniversary Documentary remembers that «there was a pulldown menu in DPaint called brushes, so character sprites were referred to as brushes», and the male protagonist was simply "the guy.brush" until the artist Steve Purcell suggested to take the very name "Guybrush". Deluxe Paint was used by LucasArts to make graphics for their adventure games such as The Secret of Monkey Island, and the name of a particular filename used to store the main protagonist Guybrush Threepwood was probably at the origin of his peculiar name. While widely used on the Amiga, these formats never gained widespread end user acceptance on other platforms, but were heavily used by game development companies. With the development of Deluxe Paint, EA introduced the ILBM and ANIM file format standards for graphics. Deluxe Paint was first in a series of products from the Electronic Arts Tools group-then later moved to the ICE (for Interactivity, Creativity, and Education) group-which included such Amiga programs as Deluxe Music Construction Set (preceded by Music Construction Set for the Apple II), Deluxe Video, and the Studio series of paint programs for the Mac.
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The copy protection scheme was later dropped. Įarly versions of Deluxe Paint were available in protected and non copy-protected versions, the latter retailing for a slightly higher price. Version 5 was the last release after Commodore's bankruptcy in 1994. Amiga manufacturer Commodore International later commissioned EA to create version 4.5 AGA to bundle with the new Advanced Graphics Architecture chipset ( A1200, A4000) capable Amigas. Upon release, it was quickly embraced by the Amiga community and became the de facto graphics (and later animation) editor for the platform. As author Dan Silva added features to Prism, it was developed as a showcase product to coincide with the Amiga's debut in 1985. An MS-DOS release with support for the 256 color VGA standard became popular for creating pixel graphics in video games in the 1990s.ĭan Silva previously worked on the Cut & Paste word processor (1984), also from Electronic Arts.ĭeluxe Paint began as an in-house art development tool called Prism. A series of updated versions followed, some of which were ported to other platforms.
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Deluxe Paint V on the Amiga, showing detail from The Birth of Venus, included as a sample picture starting with the first release in 1985 ĭeluxe Paint, often referred to as DPaint, is a bitmap graphics editor created by Dan Silva for Electronic Arts and published for the then-new Amiga 1000 in November 1985.
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